Frame Time from FPS

Translate any frame rate into the exact frame time it represents. Knowing milliseconds per frame helps you balance visual quality with latency budgets, validate capture settings, plan high-refresh upgrades, and troubleshoot micro-stutter in games or video workflows.

Use the measured or target average frames per second from your benchmark or game's performance overlay.

Educational purposes only. Not professional advice.

Examples

  • 23.976 FPS broadcast video ⇒ 41.71 ms per frame
  • 60 FPS V-Sync target ⇒ 16.67 ms per frame
  • 144 FPS esports monitor ⇒ 6.94 ms per frame
  • 165 FPS adaptive sync display ⇒ 6.06 ms per frame
  • 360 FPS ultra-high-refresh panel ⇒ 2.78 ms per frame

FAQ

Why express frame time in milliseconds?

Milliseconds match common latency measurements for displays, controllers, and render pipelines, so you can compare the values directly without extra conversions.

Can I convert the result to other time units?

Yes. Multiply the millisecond value by 1,000 for microseconds, divide by 1,000 for seconds, or multiply by 1,000,000 for nanoseconds.

Does this calculator show frame pacing problems?

No. It assumes a steady FPS. Inspect frame-time graphs in your benchmark logs to uncover spikes caused by drivers, CPU bottlenecks, or background tasks.

Which FPS value should I enter?

Use the measured average or 1% low from your performance test when analyzing current hardware, or enter a target FPS to see the latency budget you need for an upgrade.

How does frame time relate to refresh rate?

Compare the frame time with your monitor's refresh interval (1,000 ÷ Hz). If frame time is lower, the GPU keeps pace; if it is higher, you may see tearing, judder, or the need for adaptive sync.

Is this useful for VR or AR headsets?

Yes. VR comfort guidelines often target sub-11 ms frame times (≈90 FPS). Use the calculator to verify whether your pipeline meets headset requirements and to size motion smoothing budgets.

Additional Information

  • Formula: frame time (milliseconds) = 1,000 ÷ frames per second. The calculator rejects zero or negative FPS to avoid division errors.
  • Compare the result with your monitor's refresh interval (1,000 ÷ Hz) to check whether the GPU can supply a new frame for every refresh cycle.
  • Input fractional frame rates such as 23.976 or 59.94 to mirror broadcast standards and keep encoder settings perfectly aligned.
  • Convert the output to seconds by dividing by 1,000, to microseconds by multiplying by 1,000, or to nanoseconds by multiplying by 1,000,000 for engineering calculations.