Frame Time from FPS

Convert a frame rate into the time each frame stays on screen so you can analyze latency and smoothness.

Educational purposes only. Not professional advice.

Examples

  • 30 FPS gameplay ⇒ 33.33 ms per frame
  • 60 FPS video ⇒ 16.67 ms per frame
  • 144 FPS esports monitor ⇒ 6.94 ms per frame

FAQ

Why use milliseconds instead of seconds?

Milliseconds make it easier to compare display and input latencies, which typically fall within a few milliseconds.

Can I convert the result to microseconds?

Yes. Multiply the millisecond value by 1,000 to get microseconds per frame.

Does this account for frame pacing issues?

No. It assumes a constant FPS. Use frame-time graphs or benchmarking tools to spot stuttering or spikes.

What FPS value should I enter?

Use the average frame rate from your game or video, or input a target FPS to plan future upgrades.

Additional Information

  • Frame time is simply the reciprocal of frame rate; 1,000 ms divided by FPS gives milliseconds per frame.
  • Lower frame times mean smoother motion and reduced input latency, especially noticeable in fast-paced games.
  • Pair this result with system performance metrics like render time or network latency for a complete optimization plan.
  • If the FPS is zero, the calculation is undefined because no frames are being produced per second.