Frame Time from FPS
Convert a frame rate into the time each frame stays on screen so you can analyze latency and smoothness.
Educational purposes only. Not professional advice.
Examples
- 30 FPS gameplay ⇒ 33.33 ms per frame
- 60 FPS video ⇒ 16.67 ms per frame
- 144 FPS esports monitor ⇒ 6.94 ms per frame
FAQ
Why use milliseconds instead of seconds?
Milliseconds make it easier to compare display and input latencies, which typically fall within a few milliseconds.
Can I convert the result to microseconds?
Yes. Multiply the millisecond value by 1,000 to get microseconds per frame.
Does this account for frame pacing issues?
No. It assumes a constant FPS. Use frame-time graphs or benchmarking tools to spot stuttering or spikes.
What FPS value should I enter?
Use the average frame rate from your game or video, or input a target FPS to plan future upgrades.
Additional Information
- Frame time is simply the reciprocal of frame rate; 1,000 ms divided by FPS gives milliseconds per frame.
- Lower frame times mean smoother motion and reduced input latency, especially noticeable in fast-paced games.
- Pair this result with system performance metrics like render time or network latency for a complete optimization plan.
- If the FPS is zero, the calculation is undefined because no frames are being produced per second.